In this tutorial, we'll show you how to use Precursor's simple interactive layers to prototype complex user flows.
We'll prototype a simple iPhone app with three different views.
We'll start by drawing out three static views of our iPhone game.
We can right-click on the phone outline to open the properties menu and give each of our views a name. We'll name the first view "Overview", the second view "Expanded Game", and the third view "Game main menu".
Now that we've named our main views, we can right-click on a shape to select one of the views to target from the drop-down menu.
After we've defined a target, clicking on the shape with the select tool will center its target on the canvas. We'll have the illusion of moving to a separate view, but we haven't left our prototyping world. This is the beauty of Precursor's interactive prototyping--it's built up of very simple pieces.
The transitions will feel more realistic if we can't see the next view before we move to it. We can accomplish this by selecting the views and spacing them out. You can do this very easily by zooming out. Simply hold your alt or option key and scroll down. Then select each shape and space them out. You can get back to the default view by pressing the "1" key.